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For day 225 of coding, the timed projectiles now have an explosion that hurts the player


I want to touch on a subject that I did not notice any deep approach in the game dev industry even though it is very rewarding: Back-to-back Marketing (b2b mk).
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For day 224 of coding, I made a new projectile that will slow down and explode. No explosions yet


For day 223 of coding, I made a new shoot function
This function will have the enemy shoot multiple projectiles, but with short delays between each shot