General in GameMaker
The demo version of our game will be released on August 31.
for day 590 of coding, I have adjusted the hit reaction between the object and player
For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result
For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
Castle Of Thieves (Coming Soon)
In the world where castles and mighty heroes have spawned, here comes you! The chosen one, who will conquer them all.
Please Follow my page to get updated on the development of COT.
https://www.facebook.com/SleepyApe
Soon on Mobile.
For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent