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Swapped out and split up the old Goblin sprites, now all the actions are split into;

Body/Clothes/Arms/Ears/Tool

Body and Clothes can be colour shifted.

Now I need to do the emotes, and set up a system to actually use them!

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Calm and peaceful drive~

Cinematic gameplay snippet.
--U** *****R--

https://youtu.be/MZL_suYVZ3M?si=0GR1Yzu9pW_dPrq4

Echadle un ojo a esta entrevista que me hicieron hace unos días hablando sobre Weefager y contando algunos de sus secretos!!!

TÚ,YO Y EL INDIE - 03 x 36 - Entrevista al equipo de Monodo y su juego Weefager
Me encanto la charla con el equipo de @monodo hablando de su joyita Weefeger que gano el premio a la mejor música en los #pstalents de @PlayStationES Podéis...
https://www.youtube.com/watch?v=MZL_suYVZ3M
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Stress test with over 200 Waddle Dees ~ Meta Knightmare Stellar Symphony

I was inspired by @Anfuncanny to add a Fountain to the game,please go check out their super cute pixel art!!

I think I'm going to give it the same function as I had for Wells in my other game;Perpetuus Redux (one day I'll release that updated version...)

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New gameplay footage -- still tinkering with OBS to make a quality Steam trailer😅

🌸FLEUR🌸 A puzzle/clicker match-3 RPG

#screenshotsaturday #gamedev #indiegame

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A little multiplayer showcase of my game, with the right teamwork you can overcome the threats of Chaosector!

Doing some experiments with wider Paintings and my collision code seems to be right?

This is a 2x1 Painting, so it needs 2 walls next to each other, anything in the way makes it invalid placement.

[Cont]

Thank you so much for your support!!! Without you, this would not be possible. You are the best!! @Jenny_Wakeman @EliashThePilgrim @goddog21 @Art_Ink_Studios @Thekingbird @MrD-Undertale @AnoncMaster123 @goldguy40 @Jpcafeina @cosmic-cat

Edit: Update!

...got jumpscared by daily reset again

Ok! Wall Lights are now just part of the Wall! The way I've got this set up should allow for other Wall attachments, like maybe Paintings?

The only thing you can't do yet is JUST destroy the light.