Showcase in GameMaker
















Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls.
Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?










Still working on drawing new Cave things, but I've fixed the Lighting system so it now automatically sets to the correct value when moving areas.
Also added a light effect to bombs, and fixed Tools not colliding with Walls correctly (Shovels don't at all)












🐓Bad Chicken will be available tomorrow on Nintendo Switch! 😎
#shmup #shmups #shootemup #shootemups #pixelart #gamemaker #gamedev #indiegame #indiegamedev #badchicken #nintendo #nintendoswitch

Better Ore Veins!
Increased the amount that spawn.
Generated from a random starting wall.
Reduced the vein length.
Now I should probably add rocks and some other stuff to the Caves to pad them out a bit!












It's Finally Here! -Some random commenter in 2019
Combat Update.
I'll try to get a new place for us to look at in the next one.