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For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on

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For day 476 of coding, I had the game draw a grid to measure things better. I've also adjusted the menu mouse detection to better effect

Anything different?

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ROCKET!!!

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For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments

Drew a map of Godlia, the place of my future game

OMG We are already 1900!! Thank you all very much for your support!! Let's go for 2000...

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New update!

🐓 Satellites are now destructible.
🐓 Removed instant death collisions on most difficulties.
🐓 Minor difficulty balancing for final boss.
🐓 Minor music and typo fixes.

PC version is live, Nintendo Switch version will be available 05/10/2024.

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Oh... leak after breake (stil WIP btw)

#leak #gamedev #devlog #WIP #showcase

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For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much