All Posts in Godot

Share your creations!

I promise, I'm not normally this bad I was chasing down a bug where the floor collisions weren't working. Found it, believe I fixed it. Also got end-level stuff started.

And the dog's name is Lucy I decided And the human is Stanley

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It's been awhile since the last update here, but progress on #TwleveSlotSaloon hasn't slowed down at all!

A four hour demo is nearly ready, and is currently being playtested and polished.

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Whats up, people? After a few month I got the reason to introduce my update for my old game. It was absolutely rewrited all dialogs, added Hall of Fame and some fixes! So, have a nice day/evening/night !

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"

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I've been working on a new game dev project here lately and am actually REALLY happy with how this third person camera I made in Godot turned out! Do any of y'all have any suggestions for improvement on it before I move on to other gameplay elements?

"A letter! I wonder who it's from..."

#screenshotsaturday

This "puzzling" idea for an RPG battle system has been looming around in my mind for years! Thoughts?

#screenshotsaturday

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some more enemy attacks i guess

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I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!