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Check out our day-night cycle at the mystical stone circle! 🌄 Day and night have effects on game mechanics and are not in the game for visuals alone.

Добавлена генерация проходов между комнатами

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Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.

this project is quite a journey going through and exciting, if things go well.

music is a placeholder.

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Have a nice day <3 If you need some help with music to your game, text me :)

It is so exciting to fully automate Water Tech for the first time💥 You know what else is exciting?

❗6 DAYS BEFORE TIME TO MORP RELEASE❗

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.03.01 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

No. 416: The trail is lost, continue the search

P.S. Development continues at last, hooray

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.03.01

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another?

I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Faz-coins are now ready, as well as chips. Faz coins will let you unlock some characters and colors; Others must be unlocked through special events.

Last thing before the main menu and making more characters, is implementing bytes.

#followfazbearsurvivors