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A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists.

https://store.steampowered.com/app/4032050/RTG/

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Check out our new cutscene! Thoughts?

Explore. Discover. Never want to leave #indiegame #gamedev

Working on a survival game where you're not completely alone.

Your dog reacts to danger before you even see it.

This is a bunker scene I’m testing — trying to capture tension and uncertainty.

Started working on Fighting Game Game-Jam prep.

Got the Update on Demand System to the minimum feature level needed for the Jam. It strictly controls the Gameplay FPS & Processing, useful for Fighters (and Rollback Netcode).

More details

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'So what have you been up to?'

I been busy, slow and steady stuff. But check it! :

This is the first footage recorded for my game, almost done getting movement down. Then? Portals.

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Something is lurking down here... I feel it.

Game: https://gamejolt.com/games/deadwaters/1058536

Today is my 8th #spawnday

So I decided to upload a video of how far I've come in the GameDev world since the last 8 years of creating this account.

Feel free to check it out! :D
(Link below)

Another puzzle implemented! Might change the art a bit.. What do you think?

#cute #art #indie

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#GrottoEscape DEMO PROTO 0.26.0 AVAILABLE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

Grotto Escape will be released in April 2026 on Steam.

Watch a WIP Gameplay 20260323