
Post about Unreal Engine!


Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.


The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.
https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak
DEMO 4 will come up in a few months!
#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA

New page and IN NEED OF HELP


Someone asked me why my Unreal Engine object list had "Stairway to Heaven" in it. Well... lol #unrealengine5 #unrealengine #gamedev


Check out our day-night cycle at the mystical stone circle! 🌄 Day and night have effects on game mechanics and are not in the game for visuals alone.


Attacks on a target will be more effective if the target is already weakened
Therefore, Hacker in your squad can increase the chance of winning.
#twilightwars #indiegame #gamedev #turnbased


Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!