
Post about Unreal Engine!



This is what i have to see every time i open up my project.
3rd pic shows what it is supposed to look like when it's running


We're thrilled and grateful to announce that BattleJuice Alchemist has been honored as one of the winners of GDC2024 Best in Play!
https://gdconf.com/news/congratulations-gdc-2024-best-play-winne…


Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮










Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.


The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.
https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak
DEMO 4 will come up in a few months!
#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA

New page and IN NEED OF HELP


Someone asked me why my Unreal Engine object list had "Stairway to Heaven" in it. Well... lol #unrealengine5 #unrealengine #gamedev