
Post about Unreal Engine!

Tutorial level progress with some more environment and lighting!

Loading...🔊 ON!
Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev

A new look at Shadow Awakening! Looks sick right?
IMPORTANT NOTE ON ARTICLE!!

Loading...i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

I didn't know unreal has a built in code editor
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Finally got the RHI switch working.
Now you can switch between DX11 and DX12 on Windows.
For Linux, Vulkan is the only option.
See article for the code.
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MY FIRST PROJECT THAT I'M A PART OF THAT CAME OUT!
https://www.youtube.com/watch?v=boLr685cklA trailer
Late Night Shift - https://gamejolt.com/games/LateNightShift/731865
and there's a lot of asset's I've had a hand in.
https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA





























