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Update 1.0 Released!

-Contains Bugfixes and requested features.

-here's what's new:

1. Slightly redesigned main menu

2. New settings menu

3. Custom Keybinds Option

4. Now High Score gets locally saved

5. Added option to pause

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Turtles avoiding colliding with each other is totally working as intended.

The goblin camps have had a HUGE upgrade this week. They blow horns, they ride birds, they shoot skulls at you! It's adorable chaos as soon as you step into the camp!

Don't forget to wishlist Vessels of Decay!

✨Wishlist: http://bit.ly/34hPZFw

Active development of Recreating Hell : Rebooting continues!

You can follow the news on the game page

https://gamejolt.com/games/RHR/799383

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I beat all of them! Hazard School Gameplay | Hard Mode!

Download it now in Google Play!

trailer for the new demo of my game, what do you guys think of it:

https://youtu.be/SAtIBnV6XGE

Survive and Slash Combat Demo 2 Trailer
Survive and Slash is a game that combines DMC-like fast paced Hack & Slash with Survival mechanics and a building system which takes place in the 1980'sthis ...
https://www.youtube.com/watch?v=SAtIBnV6XGE

New Update is coming with new map, Improved Mechicanics 3rd/1st Person (Aim), Animation, UI, AI.

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Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?