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Taking a walk on the streets of Athens in the year 2047. Everything looks so bright and high-tech but is there anything wrong with that?

Follow our #Kickstarter to learn more: https://www.kickstarter.com/projects/phobossubhuman/phobos-subhu…

#PhobosSubhuman #IndieGame #Gaming #IndieDev #Gamer

Screenshots from Silver Demo - UPDATE 1, coming May 28.

#OneMoreExperiment_Game

Hello Everyone If You Know How To Code In Unreal Engine Blueprints it would be greatly appreciated if you would join Volcanic Game Studios Dev Team. Thank you.

Dev Team Forms:

https://forms.gle/RmErqxLrvvhcyPWU9

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Today I've slightly improved camera animations.
Let me know what you think.

  3 votes Voting finished
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A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

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Scorched land. But the nature will be restored during the gameplay.

There was a problem with the v1.1 package. Some assets were missing causing the game to crash when loading in levels.

I re-uploaded the itch build here.
Hopefully it won't crash this time.

A shot of SplinterMouth's evil glowing eyes

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Been a minute! Still alive just working on contract stuff and trying to figure out a better fur/hair card solution. Though XGen alembic fur looks good in dark lighting it looks bad in bright sunny settings. I need another solution. Also FPS is so BAD!

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UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.