All Posts in Unreal Engine


This is the season 3 boss I just created, I'm going to start planning a mechanic for him, it's going to be a very dangerous boss.
Hero of Shooter


#ProjectXYZ | DevLog#9 | Swimming PT1/2
Added swimming system into the game to allow the player to fully explore under the water areas, this is the 1st of 2 part setup next will need to add sfx, particles and refine the movement.

Magic Heroes demo version available
With 4 phases, 1 boss, 2 abilities for you to buy, test the game now, if you can contribute with some value to help and boost the development I would be very grateful.
Google play: https://play.google.com/store/apps/details?id=com.games.magicher…


BOB A Thousand Lives Enhanced Edition - The afterlife is waiting.
📺 https://www.youtube.com/watch?v=_x4SsU73eJs 📺
🎮 https://store.epicgames.com/en-US/p/bob-a-thousand-lives-802452 🎮
#ragegame #bobathousandlives #dark #platformer #unrealengine #hard #indiegame #theafterlifeiswaiting









Practicing cinematic cutscenes!
WOW! It looks nice
What do you think?
Get Notified For Our Kickstarter Launch:
https://www.kickstarter.com/projects/nexsle/lost-in-the-storm
GamePage:

Silver Demo - Update 2 coming September (Date TBA)
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More fixes:
Plants & tree meshes optimized
Executable size decreased
Material optimizations
Chapter select menu added
Cutscenes now has camera rotation transition
#OneMoreExperiment_Game



Finally, Put a fence around the cabin and it looks pretty nice!
What do you think?
Get Notified For Our Kickstarter Launch:
https://www.kickstarter.com/projects/nexsle/lost-in-the-storm
GamePage: