Work in Progress in Unreal Engine

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In Tube Shooter mode - you will engage in third-person view pursuits that will see you shooting down both small ships and impressive cruisers. One Way Road: Firehunt will be released on May 29th at 10am PDT

Game on Steam: https://bit.ly/3yA57RD

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The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M

20 MINUTES...

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https://www.youtube.com/watch?v=8zlRiKe3t7M

The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M

Here is our new RTS game made with UE5. You can download the demo here : https://gamejolt.com/games/a_fistful_of_yankees/898563

We really need feedbacks !

the curtains of reality

Here is my showcase for scp-096, scp-939 and the scramble gear in SCP: The Breach!

https://youtu.be/oyBbmGObpVI?si=ChAkKq63E2_3wbSX

SCP: The Breach: SCP-096, SCP-939 & Scramble gear showcase
In this video i will showcase SCP-096, SCP939 and the scramble gear in my SCP game.GameJolt Community: gamejolt.com/c/slender_the_missing_soul-bf3gacGameJolt...
https://www.youtube.com/watch?v=oyBbmGObpVI

Here's a quick look at my first sketch of "The Jester", a pre-alpha idea on paper. He's a horrifying trickster to say the least. Hiding in the shadows pretending to be human. Get to close and you'll quickly find out it's not.

Hope you Enjoy.

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The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M
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New update for my Spectator Camera: It now detects object collisions and dynamically adjusts the focal length for better framing. Check out this extreme case where the action happens right next to a wall! #GameDev
#UE5 #IndieDev #LoboGame