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Post GameDev things!




My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun.
Turns out designing bosses is fun also. There are many patterns and styles to apply.


Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )
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I suggested to my younger brother that we make a "small, simple game" on TurboWarp, but something didn't go according to plan...
Now the plan is to have generated levels, bosses, RPG elements, and so on.
And I will help him with everything in development.
What's your/MY favorite part of game dev???? WHOOPS!!!! Almost forgotten about today's #Devruary question and everything!!!!!! Also, you all know what I am going to say, right?????




























