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#Devruary

Fire Leaf Water only have one demo currently and downloaded 12 times.
I wished there would be more people playing the game and the game gets more attention.

Точно, мне же ещё перевод делать надо...

I still need to do the translation...

Here is the updated and full reference sheet of Miss Craft!

--sneakpeek--

updated dustshift chara info card for those who have her. and a quick rebalence to how her shifted gaze move will work

#Devruary What does success look like for my current project? For me it would be everyone likes my game, and tells more people about it. Also they play it a lot, and make posts saying that they like it, and recommend more people play it.

Success for me looks like the game was considered a classic.

#Devruary

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Silly cutscene from my game "Beyond love" (Demo). You can try it here:

[ENG] https://matidia.itch.io/beyond-love-demo

[ESPAÑOL] https://matidia.itch.io/beyond-love-demo-en-espaol

Still just one chapter for now. I expect to finish it this year.

Three days left until #MarchOf2026 comes out!!!!! Anyways, today's #Devruary question is about, What does success look like for your/MY current project????

Do you think I should make a v3 of this FellSwap Papyrus Sprite, or should I fix his jacket and legs?

  11 votes Voting finished
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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period