General in Game Dev

Post GameDev things!

Helo! I made a mistake

I submerged myself in drawings for the videogame, and now I need to make a list.

I'll make the moodboards first, then the drawings for the 100followers. After this, I will continue to work on the structure of the game.

Alotofwork!

#Devruary

Fire Leaf Water only have one demo currently and downloaded 12 times.
I wished there would be more people playing the game and the game gets more attention.

The game page has been opened

#Devruary What does success look like for my current project? For me it would be everyone likes my game, and tells more people about it. Also they play it a lot, and make posts saying that they like it, and recommend more people play it.

Success for me looks like the game was considered a classic.

#Devruary

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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

#Devruary Day 25: I'm not working on anything.

#Devruary 25 invites me to envision success for my current project, Outcasts.

[Repost because my stupid self forgot to even accept the quest]

#Devruary
everyone's project success is not giving up

What success would look like for my current project is finally gets the recognition. The game is a homage of the 1980s and 1990s arcade fps for fans of retro gaming. It appeals to non-casual fans that attract them for simple game play.

 #Devruary