Screenshot Saturday in Game Dev

Post GameDev things!


Grappling hook + timing = successful entrance



I have spoiled boss combos twice before so I'm going to double down on that by spoiling another boss combos in these shots:


Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.







Something is coming out VERY soon (One month and 3 days to be specific), I have been working on this game for nearly two years and after so long, the demo is almost ready!! I hope you're as excited as I am!!
Ciao!!!






A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD


