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For day 442 of coding, I have made the sixth page of "How to Play"; briefly decribing the mechanics of Double Down

Fishing is no longer Shore object related, now just checks the grid for Deep or deeper water.
This means I can have Underground fishing!

Still need to add bait and a UI, but does this look easy enough to understand, play?

I’m happy to Announce that the demo of the game is finally released!! My very 1st game released this is so exciting :D

Thanks for waiting, and please enjoy the game.

#draco #dragon #indie #demo

MELT DUDE IS COMPLETELY OUT!!! 4 Levels, 4 Bosses and Lots of Fun for the moderate price of...FREE!

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Development of Skelethrone: The Chronicles of Ericona continues! If you are interested in the project, you can read the prologue of Skelethrone: The Prey

Game on Steam: https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/

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I LIED, still awake, did the code.
Grid collision now flips so you can't walk into the ocean, and can't sail on the land!

You can do both on Shallows
Woop!

now slep

🌟"Searching Light" Update!🌟

We've launched a Devlog & public Trello board. Dive into our development journey and more details here: https://www.clovertales.com/news/2024-03-30T00:06:39.246Z

I need help

Fixed Rafts, they were using an old shader and for some reason were doubling up the sprite and applying it to the whole of the dupe?!
No idea whats going on there. Scrapped it and just drew the underwater as transparent. Quick and dirty solution

Added a bit of code to stop Items getting stuck in walls...might need to disable the throw/bounce code when doing it