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Abathor
2024
PS5, PS4, XBox, NintendoSwitch, Steam


I sent my operatives to a spider-infested building.
Also, we added a chest-burster mechanic inspired by the movie "Aliens".


For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made


Behind Their Eyes The Missing Cards Horror Game Teaser


Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.


mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior


Trying to get myself to post on game jolt again, and it's been like...5-ish months?
Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P





In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.