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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

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Step climb in building setup.

#WIPWednesday Is Here, I'm working on a sand trap.

Still more animations to finish, next batch should be soon.

a front view of a house lol i think it looks nice so far

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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

I wish I had software for making this easier, it's all fine and dandy until I need to move sections of lines. Then I have to do it one by one X'D

Layout of The Underground, made up of different letters and symbols to tell the game where to place walls etc

Big news! (or maybe not, for those following my bluesky)

FAUXTALE and FAUXTALE: Hard Mode are getting a website!

Expect to see it released within the coming weeks.

(this may or may not include a Spamton Sweepstakes-like ARG)

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My game in 50 seconds #Gamedev #steam #indie #indiegaming

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More videos of the concert I conducted with my orchestra at the university! Do you know the song? And the game?

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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in