All Posts in GameMaker


Loading...For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
#WIPWednesday Is Here, I'm working on a sand trap.
Still more animations to finish, next batch should be soon.


a front view of a house lol i think it looks nice so far

Loading...For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

I wish I had software for making this easier, it's all fine and dandy until I need to move sections of lines. Then I have to do it one by one X'D
Layout of The Underground, made up of different letters and symbols to tell the game where to place walls etc
7
7
5
3
2
2
2
2
1
1
1
1
1
1
1
1
1
Big news! (or maybe not, for those following my bluesky)
FAUXTALE and FAUXTALE: Hard Mode are getting a website!
Expect to see it released within the coming weeks.
(this may or may not include a Spamton Sweepstakes-like ARG)

Loading...
5
4
4
2
1
1
1
1
1
1
Loading...For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in














