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Loading...For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

Loading...It's probably been a 100 #WIPWednesday since I tried this.
I Have enough experience to fix the door code, now I have more possibilities.
I've also noticed footstep are not meant to be heard.
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little update concerning the projects I'm currently working on (DigitalTale, Dusttale Don't Forget, gigasasV2) 🥔

Loading...For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
Happy St Patrick's Day yall!
Got a little #advice for ya: EVERYONE starts small and stays small for a while, with only a few having what it takes to finally get big.
TLDR: what it takes is screaming into the void for a LONG TIME.
Explanation in article.
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Loading...So, i finally managed to make +- normal system, that handles everything, and ALSO it's much easier than Input Manager.

Loading...For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

The showcase of the game has been released!

















