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Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

How many Goblins can I have if I turn off all their Step actions (stuff that happens 60x a second)?

Hmm, looks like it's still less than 200

What if I turn off the Draw code instead?

Both?? That seems better, but I guess it's something else lagging

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Jumping and avoiding obstacles, this Is Roland's Misfortune, an Action Platformer made in pixel art, inspired by old school games such as Ghosts n' Goblins 🦇

Follow me for more 🤍🐎

#pixelart #2dgame #development #platformgame #sidescrolling #indiegame

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the math is mathing

that's probably the most satisfying thing i made so far 🥔

How to avoid REUSED CONTENT as an ANIME channel!

https://youtu.be/ypUepEdDyyI

How to avoid REUSED CONTENT as an ANIME channel!
Hello there !Are you an anime content creator? Then you know the struggle of avoiding reused content while creating videos. At the request of a subscriber, i...
https://www.youtube.com/watch?v=ypUepEdDyyI
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Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!

The Man Behind the Trigger

Everyone enjoys some blood soaked entertainment until it's knocking on their front door...

Know more about Pedro Baretta's upcoming title: https://gamejolt.com/games/tmbtt/870565

In the next version of MashKipper, a system for changing weapons and weapon slots will be added, and the weapons themselves will be hidden on the maps!

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Warning … an epic Boss Fight is coming 😱

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This game will change everything ... Get ready :)