Programming in GameMaker

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Hmm, ok i don't think I actually need those variables, at least not all the time.

I should be able to use lengthdir_x and lengthdir_y with my target coordinates to clamp the value in a circle around the player.

I just don't know how X'D

Was having issues with inconstant collisions when using physics in Game Maker.

I figured it out though!

(இ﹏இ`。) thank you internet stranger (இ﹏இ`。)

Hmmm! Was getting mad flickering when in the UI with too much text...
So I split the static part of the UI (text that doesn't change) to be drawn to a surface once, then it draw the extra bits on top. Seems to work, now I have to do it for all of it.

Finally, the Height map generation works (read how to)

UPDATE: On Vol. 1

- Powerline microgame, sub-collision from the spark's mask.

- Menu screen added "Vol."

Yesterday I had a really dumb bug. Not a bug I did, one in gamemaker(1.4)

I use a lot of temporary arrays, but you have to trick GM to do so

You can't do: var _tAr[0] = x;

But: var _tAr = -1; _tAr[0] = x;

You also have to _tAr = -1; before changing them

https://gamejolt.com/games/randyscrazymission/836946

Team request update.

If you're a GML programmer or a translator looking for a project, please read the article below.

Looking into how to most efficiently use Particles in Game Maker.
-You only need a new SYSTEM when you want to have different depth.

-Make a new EMITTER for each object making particles.

-Make a new PARTICLE when changing multiple settings (speed/sprite)