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In Lobo, I optimize enemy AI with distance-based activation. Only nearby enemies are fully active, keeping performance smooth while encounters stay smart and meaningful.

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Trampolins

Also finally added some sound effects and the soundtrack. (You might hear it for the first time but it actually was in the first GameBoy Level in the devlog)

#GameDev #WA #GameBoy #Retro #Platformer #JumpNRun #VideoGame #GameDevelopment

Devruary Day 8: What Engine Are You Using In Your Current Game?

Currently for all games I'm using Unity. I want to learn to work naturally in it before moving to other engines and same with others
#Devruary #gamedev #engine

INVERSE STUDIO WEBSITE V3 is OUT!

A very big revamp of our website just dropped!

Updating the dark threads page, spliting html sections to pages... and more cool stuff!

Check it out: https://inverse-studio.netlify.app/

#WebsiteDesign #website #indiedevs #horror

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260208

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Should I leave it? #horror #glitch #skinwalker

Update 1.7.1 is live! 🥳

- You can now try Gun Game in the free version! A small preview of the chaos 😎
- Several bugs have been fixed to improve stability and gameplay
Thanks for playing and for all the feedback!

https://gamejolt.com/games/battlesimulator/862134