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One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?

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Compilation of me messing around with Colossal TNT In Minecraft. Fell free to ask questions in the comments

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Good news: game is still being made and is very well done.

Bad news: - I won't be able to show the game this month (Hopefully for the remaining 2 months of this year.)

Set TanksCylinders - ScreenShot Tank Cylinders PropaneG2 Scene- OverallSuitMan - GalponBase Level Designs

#b3d, #blender, #unity, #racks, #tank, #tankBombonas, #tankCylinders, #metalRacks, #warehouse, #rackMetallics ,#LowPolys#games

VISIT OUR CHANNEL IN YOU TUBE:

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and more!

ScreenShot Tank Cylinders Scene- OverallSuitMan - GalponBase Level Designs. #b3d, #blender, #unity, #racks, #tank, #tankBombonas, #tankCylinders, #metalRacks, #warehouse, #rackMetallics ,#LowPolys#games

pretty

update coming soon

i just need to make the videos lol

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Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).

I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror

The Rogue of Nexus - Version 1.1.3 and Steam Scream Fest

Night is coming and darkness gets more creepy...

That's even more true when Halloween is around the corner.

40% discount, join this spooky night!

Check the full changelog:

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/