screenshotsaturday in Indie Game

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The pause menu mentioned before reveals fatal glitch which forced me to fix it. While waiting for the fix, here are some shots for today's #screenshotsaturday:

Not all monsters chase you. Some come when you stop.

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Day 21 Of Game Dev! I Have finally added a MainMenu, Had to Quickly Whip Out something Basic, I'll Update it Next Devlog or Something! BTW we have a Ko-fi Now!

#indiedev #indie #gamedev #devlog

Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

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This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.

In Ale Abbey's upcoming Foam & Fame update, you'll sometimes be called to choose sides in some of its new World Events🍻⛪

These Guild Wars will give you, even momentarily, reasons to focus on certain brewing takes!😉

#indiegame #pixelart #screenshotsaturday

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In the jungle, the mighty jungle, the lion sleeps tonight... but the vampires are awake.

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

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Putting corvette latches on standard frigates to turn them into pseudo-carriers.

Could I have just made the corvettes warp in with the frigates? Yeah, but it looks cooler this way. 🤣

#gamedev #indiegame #unity2d #screenshotsaturday