screenshotsaturday in Indie Game

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Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

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🔧 Weapon Test Log #01: EMP Rounds

Swapped out standard warheads for EMP variants on the autocannons.

⚡ Halved the damage

🧠 But now it fries circuitries and stuns ships

Might be a little OP... 🤣
#GameDev #IndieGame #PhaigeX #Shmup #ScreenshotSaturday

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Just some vibes from Crystals Of Irm

While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:

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Fighty Driver: Time to test the AI!

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

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Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.

Anyone else having trouble with the Bard visiting their monasteries?🤔 We keep waiting for his "Toss an Ale to your Brewer," he keeps drinking our ales instead...🍻⛪

#indiegame #screenshotsaturday #pixelart

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

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Just finished modeling this new enemy character for my game!

Next are animations and attack pattern AI for it!

#indiedev #indiegamedev #gamedev #indiegame