show_and_tell in Indie Game

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To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

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First look at the gameplay of Brain Damage

FNAF 11th-Anniversary Dev-Log

Written by BryceIsBryce

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250810

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

There's something hidden in this poem...

Can you decipher what it is??

#indiegame #indie #gamedev #horrorgame

QoL change in my game, transferred the menu editing building (improvement or sell building) and also completely redesigned the store interface

#retro #strategy #roguelike #pointnclick #arcade #action #gamedev

JumpDudes v0.1.23 - Change 11/??

Whats new screen has been updated with full change log, check it out in game to see all the details!

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250810

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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πŸ”§ Strategem Test Log #02: Flak Barrage

Called in the Avalon Support for a little β€œcrowd control.”

🎯 Deployed forward-facing flak cannons

πŸ’₯ Spews a storm of shrapnel downrange

More Dakka is always the solution~

#GameDev #IndieGame #Shmup #ShowmeSunday

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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.