show_and_tell in Indie Game

Share your creations!
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
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Loading...First look at the gameplay of Brain Damage

FNAF 11th-Anniversary Dev-Log
Written by BryceIsBryce

Loading...#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250810
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

There's something hidden in this poem...
Can you decipher what it is??
#indiegame #indie #gamedev #horrorgame


QoL change in my game, transferred the menu editing building (improvement or sell building) and also completely redesigned the store interface
#retro #strategy #roguelike #pointnclick #arcade #action #gamedev
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JumpDudes v0.1.23 - Change 11/??
Whats new screen has been updated with full change log, check it out in game to see all the details!
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Loading...#NinjaScroller 1.61.7 BUILD 48
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250810
Available on #Steam:

Loading...π§ Strategem Test Log #02: Flak Barrage
Called in the Avalon Support for a little βcrowd control.β
π― Deployed forward-facing flak cannons
π₯ Spews a storm of shrapnel downrange
More Dakka is always the solution~

Loading...Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.










