
Post about Platformer games!


Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.
this project is quite a journey going through and exciting, if things go well.
music is a placeholder.
















Creating a simple control rig for swapping or animating powerups on the fly.





























These shots show the new menus from new mode called Rush. In this mode, player will go to next boss after each boss fight and so on until he dies.
There's rush counter which could be exchanged for money or other bonus in the base.

FR: Adieu, jeu... :/
EN: Farewell, game... :/
=> ...

Sonic Adventure - Chapter 1 (Version 0.2.0): Playing every character + Last level completed (fr/en)
----------------------------French / français----------------------------Je suis finalement parvenu jusqu'au dernier niveau et à le finir !Suggestions et/ou ...
https://www.youtube.com/watch?v=8REI9d91ioA


















The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.
https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak
DEMO 4 will come up in a few months!
#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA

New Sprites!!!
Do you know who's the guy in the top right corner?


I feel this is a proper enough introduction for my Sonic OC: Neon The Hedgehog.
(Btw, sorry for the low image quality, I never actually planned to make this a finished piece, it started off as a random practice/sketch)
I DID NOT MAKE THE BACKGROUND!!

Berserk Boy


Watch til the end. What an annoying series of events. Super Mario sunshine has some jank! But I love the game anyway…❤️