
Post about Unreal Engine!


We are at Gamescom all week, today showing BattleJuice Alchemist. Today I am at a different place: Booth E020g - D021g in hall 10.2. Stop by and throw some flasks with us!




I made an auto-generated conveyor belt, very handy for level creation using a spline to set the start/end points. Fully compatible with different mesh sizes and models. Physics behaviour runs when it's needed only so no function is running all the time.

























🧟♂️ Zombies: weak yet unstoppable.
Watch the epic counter-attack and combo in action!
Get ready for intense undead battles. 🎮⚔️





Exploring AI testing within confined spaces in #UE5. Beware the borders – enemies can still seize their chance!


Silver Demo - Update 2 coming September (Date TBA)
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More fixes:
Plants & tree meshes optimized
Executable size decreased
Material optimizations
Chapter select menu added
Cutscenes now has camera rotation transition
#OneMoreExperiment_Game