Unreal Engine
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Here's how my mobile project is progressing! I've added a few unlockable animations between jumps, and done some math to adjust the difficulty over time

The first trailer for Sparky Hills of Death will be released on March 7, 2024

havent posted anything in awhile. so i gotta do smth

heres a teaser. im not saying anything about it. just... take it

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Zero Two boss

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Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Lushy foliage

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

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Todos os FRANXX estão operacionais

Should I opt for a more realistic/basic type of lighting? if not, what lighting type do you think I should use?