Unreal Engine
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Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine

playing around with some temple designs, still really bare bones though

96% Finished.

🏆 WIN A GAME KEY 🏆

🔥We're doing a High Score contest. Still going until #steamnextfest June 2024 ends.

🔑All details here: https://store.steampowered.com/news/app/2571200/view/63394599509…

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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

Someone actually broke my own highscore in the #steamnextfest demo. 😱🤩💖

Kudos to xK1. 🏆

Try to beat it here:

DJ Clicker - World Tour 🥳🎵🤟

https://store.steampowered.com/app/2571200/DJ_Clicker__World_Tou…

Game Animations Sample project Released !

This Project includes 500+ AAA Quality Animations to help you get started with Motion matching.

https://www.unrealengine.com/marketplace/en-US/product/game-anim…

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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

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after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result

The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.

Right now were trying to have them be some kind of fire stakes!