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Never really shown off any of the cutscenes in the game before, so here's one I'm particularly happy with! This cutscene is where we gain access to the first proper level of the game. The Caves.

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Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

Hello everyone, I came to tell you about my projects that I am working on.

Hey community.

Break through blue blocks, clear a path, and reach the finish line — before you get trapped at the top.

Simple controls. Fast action. Pure arcade fun.

👉 Download Ball Rampage on Google Play and test your reflexes!

I've made Wrack & Ransack for Solo Development Jam 10. That game is spinoff of this game, in which you play as the invader instead.

Here are some shots from the game:

Get Wrack & Ransack here : https://darkbloodbane.itch.io/wrack

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TimeLapse - Test GamePlay Box Utility Electric - OverallSuitMan - GalponBase Level Design. #grass, #plants, #nature, #b3d, #blender, #unity, #game, #props, #level, #industrial, #warehouse, #electric, #box, #util, #utility.

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TimeLapse - Game Viewport - Box Utility Electric - OverallSuitMan - GalponBase Level Design. #grass, #plants, #nature, #b3d, #blender, #unity, #game, #props, #tank, #level, #design, #industrial, #warehouse, #electric, #box, #util, #utility.

It's an Australian Saturday, which means I will show ya' a screenshot! I'm adding this QoL Healing thingy

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Development Flashback - March 2021

Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible.

https://store.steampowered.com/app/4032050/RTG

Hey, you doing okay? Just checking up on you.