General in Game Dev

Post GameDev things!
Hello everyone! It's been a while now... but now I'm finally donde with my finals!!
I want to make the most of this summer, so I'm working on a game rn! I will be posting here about it:>
See you!



Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Sonic Adventure was Developed for the Saturn

Sonic Adventure Art & Design from the Saturn Era
Learn about the development of Sonic Adventure during its Saturn Development days. This video also showcases a pretty cool Sonic Adventure Saturn Mod that u...
https://www.youtube.com/watch?v=iF7vYN7YtUI

Alright! I'll get to the mobile version of PC-X sometime soon!

QUESTIONS AND ANSWERS
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Case 27 is back in development








Graphic Images ahead...
Here is a bit of Si-Fi Horror trivia for you...
Can anyone name what movie this is from?
Hint: It was made before CGI special effects took over.





For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code