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i don't remember posting this here and i don't have anything else

so enjoy ig 🥔

Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.

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For 404 of coding, I have place a textbox where the player makes their wager

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Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

1 byte per bit.

Would you buy a PS1 from here? #shorts #ps1 #ps1collection
do you have this console ?
https://www.youtube.com/watch?v=npP9O_zoZVc

Thank you very much for the 1800 followers!! This is a dream come true!!

Day 182

I...I think it's done? The cave walls have fully been mapped out! There might still be a couple edge cases but I've not seen any mistakes!

Next, adding spawning things in the cave.
Also adding an exit...

I'M FINALLY OUT OF THE CAVE!

👀