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Share your creations!
Yea! Rebuilt the Eating/Reaction system!
Now the Food has a direct effect on the reaction instead of it being random.
Testing Player eating:
Carrots = Unhappy
Baked Banato = Angry
All other food = Happy
Next I need to swap that to NPC likes/dislikes







Ima just drop this here and run off into the sunset extremely fast

It's time to meet some adversaries."Emulated"






























For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
I’m really proud of how the animations turned out here!
Wishlist Now:
https://store.steampowered.com/app/1425180/Vessels_of_Decay/?bet…









Don't have a PS3 console, just the controller?
Learn how to use a PS3 controller on your Windows PC without needing a PS3 console.For all the steps, I recommend the following video: https://youtu.be/Yy-Sc...
https://www.youtube.com/watch?v=FPpxD_-hNm0


Enemies lurk in the shadows of the sewers, awaiting their moment to strike.🐀🔪


For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast