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For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

We published our first product - Low Poly Pack for Unity Asset Store!
Over 330 game-ready prefabs, including 19 rigged characters with multiple animations, customizable building components with color. Read the article belong!
https://assetstore.unity.com/packages/3d/environments/low-poly-t…

















This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
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Wishlist Mainasutto now on Steam!



For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors











I created AI players for PvP mode.
It will choose a random nearby target and try random methods to reach it.


For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Working on the new speed animation whenever Draco gets the Superstar Donut. Still having a hard time deciding between the two.
#draco #dragon #sprite #animation #indie #digitalart #cartoon