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Loading...It's been awhile since I tested sounds.
Also more rocks, but these are for breaking.
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I have finished programming the inventory for my game. #spacewindthezeppelin

Loading...For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Loading...So... We ARE going to play, or not?
I'm waiting, y'know?
One thing I like to try when I have a spark of motivation for a project is to try and burn it out by trying to make myself tired of whatever caused it.
If I still want to build the project after that, it's one that's worth fighting to finish. #advice

Loading...For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:
A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)

Loading...Ребят, у меня есть 2 новости, и мне реально нужно это.
Guys, i have 2 news, and i'm really need help af.




















