indie_wednesday in Indie Game

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In this village, survival isn’t guaranteed.

#indie #indiedev #wishlistwednesday

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πŸš€ It’s #IndieWednesday!

After months of late nights & caffeine πŸ€ͺ

PhaigeX: Confiners finally has its Steam page!

Curious what it’s about?

Check it out & do hit that wishlist button.β™₯️

https://store.steampowered.com/app/3909480/

#indiegame #indiedev #shmup #wishlistwednesday

Devlog 35#

We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.

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Finally finished the Prototype of my game! Now moving on to the Pre-Alpha for a bit for FaintedEstate.

#indiegame #gamedev #indiedev

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Not much game here unfortunately, this #WIPWednesday is about the multiple updates in progress.

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Welp, I've been struggling to finish the Settings Menu for FaintedEstate. I'm so close to finishing the Prototype-Build! Hopefully I can show more content and visuals after this.

#indiegame #gamedev #indiedev

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Disclaimer: Don’t watch if you have motion sickness πŸ˜…

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

I recently decided to switch to using Godot for my next game. I figured out how to click through to different areas in the game. I still need to figure out what the best plan is to keep everything organized. If anyone has any tips please share them.

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Patch 1.0.9 is live! Fixed the Locria Sewers red orb getting stuck in unreachable spots (it'll respawn if you already lost it). Small fixes, smoother play. #indiedevhour #indiegame #madewithunity #wishlistwednesday