Show & Tell in Game Dev

Post GameDev things!

On tap for #WIPWednesday we have a new image from the full game. Notice anything different/new about the game besides the background(answer and update in article)?
Please play the available demo either here or on ItchIO if you haven't already!
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Happy #Mar10Day! I'm giving you guys an updated look at the Hotel Mario platformer I've been working on.
https://youtu.be/gHgGAAEAW4c
https://youtu.be/gHgGAAEAW4c
https://youtu.be/gHgGAAEAW4c

Loading...Just finnished a new test enemy for one of my games.
The "Torban Prospector".
Somewhat dangerous but easily defeated.
Also, this is one of my shooter projects that I use to test ideas and mechanics for shooter games.
YouTube:
https://youtu.be/U2No29pBbww
https://youtu.be/U2No29pBbww
https://youtu.be/U2No29pBbww

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Hey, sorry I haven't posted in a while, i took a bit of a break working on the game because i started to get pretty burnt out, but I'm back working on it now, and you can (maybe) expect a demo within the coming months.

--update--
0.6.6 is out! the "100% bugless fix" update
featuring bug fixs, and a skip text button (x) so matchs dont take 10 minutes
the game is now 100% functional and grind able


HOMESICKNESS is currently 50% off. Ends 14 March.
https://store.steampowered.com/app/3597480/HOMESICKNESS/
https://jnity.itch.io/homesickness

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:
A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)



















