Show & Tell in Game Dev

Post GameDev things!

On tap for #WIPWednesday we have a new image from the full game. Notice anything different/new about the game besides the background(answer and update in article)?

Please play the available demo either here or on ItchIO if you haven't already!

New Goblin Jumpscare

https://youtu.be/gHgGAAEAW4c

Happy #Mar10Day! I'm giving you guys an updated look at the Hotel Mario platformer I've been working on.

https://youtu.be/gHgGAAEAW4c
https://youtu.be/gHgGAAEAW4c
https://youtu.be/gHgGAAEAW4c
Loading...

Just finnished a new test enemy for one of my games.
The "Torban Prospector".

Somewhat dangerous but easily defeated.
Also, this is one of my shooter projects that I use to test ideas and mechanics for shooter games.

YouTube:

https://youtu.be/U2No29pBbww

https://youtu.be/U2No29pBbww
https://youtu.be/U2No29pBbww
https://youtu.be/U2No29pBbww
Loading...

- We're going to hunt a couple of birds and...

-

- Ups, oh no!

The Vaults in POPGOES Evergreen were overhauled in mid-2023 to be simpler, scarier, more realistic, and more familiar for FNAF fans. Prior to this change, they each functioned a bit like complex, 360-degree escape rooms. (2022-2023) (ARTICLE)

Hey, sorry I haven't posted in a while, i took a bit of a break working on the game because i started to get pretty burnt out, but I'm back working on it now, and you can (maybe) expect a demo within the coming months.

https://gamejolt.com/games/the_image_of_none/777815

--update--

0.6.6 is out! the "100% bugless fix" update

featuring bug fixs, and a skip text button (x) so matchs dont take 10 minutes

the game is now 100% functional and grind able

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)