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NPC Goblin interactions update! Now with Belly Laughing and Happy Clapping!

I have a Twitch channel! This is the best way to interact with me as a creator and with the Lutaland community. I’m usually streaming weekends at 9 AM ET, but I’ll occasionally be online other times, too! Check it out here:

https://m.twitch.tv/fw00mpy

https://gamejolt.com/games/randyscrazymission/836946

Randy's Crazy Mission! - GML programmers and translators needed. Read the article to learn more.

#programming #coding #helpwanted #indie #platformer #retro

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For day 412 of coding, I have added a textbox that will display the current bet and possible insurance. I've also placed conditions that will affect how the information will be displayed

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Dog shakes off water. Yes, this is a very important feature and totally worth animating.

Wait, is this new LEAK?

#dev #gamedev #leak #concept #gaming

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Finally I made a Vita "game"

I'm just testing this unity version that can make psvita games

I wanted to make a 3ds game but unity is not cooperating

BTW it's not a video playing one the vita

It's rendering a 3d model with a spinning animation

Got it working! Split them into a "Chatting" state and a "Being Chatted" state, one for each Goblin.
Everything is controlled by the Chatting Goblin.

There's a failsafe in the Being Chatted Goblin in case they don't get released from the state.

Now I slep

Wait, I forgot to exclude themselves from the Goblin Hunt check...

So, Goblins who are wandering can find each other and will try to approach and emote at each other.

It kinda works? Very janky.