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For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

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Been working on some mechanics for Chapter 3 recently. Really happy with how these bulbs are coming along. I think they're gonna be really fun to design levels around.

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For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon

Billie The Ghost will be the third party member to join The party! She has a Cello! Be kind to her

#MIquestLK

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Delicious In Dungeon - Recipe XP Trailer

I made a Delicious in Dungeon Fan Game check it out

I created this short game in tribute to Delicious in Dungeon, as I am a big fan of the show.

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It has nothing to do with Monodo, but I have taken out the sheet music of the song that is heard in the gameplay of Hollow Knight: Silksong in the forest part. It's a good exercise to improve your ear and your musical practice!

Bros Attacks and Trio Spells

I drew myself again, this time with my cousin’s art style (he was teaching me)(gonna be a game around him)

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For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code

Some #WIPWednesday sight seeing, two more to go.

Second image is a Level in progress.