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Share your creations!


For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place


What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)





Chat about GFS, Sonic Time Twisted and Game Dev GameMaker, Unity, Godot, ClickTeam, Unreal Devs welcome! https://discord.gg/9GTNhPMA8A

Many strange and whimsical characters are waiting to be discovered by Zuzu


joining the gmtk game jam, heres how my games goin so far with no context hehe


For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far


The second trailer for Dishop is coming soon. Stay tuned – you won't want to miss this!


For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough