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๐—ง๐—ต๐—ฒ ๐— ๐—ฎ๐—ฟ๐˜๐—ถ๐—ฎ๐—ป๐˜€๐Ÿฏ

๐—š๐—ฎ๐—บ๐—ฒ ๐—ข๐˜ƒ๐—ฒ๐—ฟ ๐—–๐˜‚๐˜๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ

@AMAStudio

Even a difficult selection screen can become fun with the right approach.

#screenshotsaturday

Chat i made a cave story fighting game thats pretty cool i guess

Armor #zombie tests.

Even though they are "undead", We try to bring them to "LIFE".

Having more damaged states and armor parts falling off surely brings a nice polished touch to it.

Dont skip the polish stage #gamedevs

#screenshotsaturday

๐Ÿ•ฐ๏ธ Manipulate time. ๐ŸŒ‘ Explore eerie lands. ๐Ÿ”ฎ Unravel the mystery.

#ScreenshotSaturday #IndieDevs

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Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

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Waterfall.

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For day 628 of coding, the rooms on the map now only fill in whenever the player first walks there

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๐Ÿ“ขPlease welcome ๐Ÿ—ก๏ธGIGASWORD by Studio Hybrid to the Akupara Family!

Balance the weight of the GIGASWORD in this action-puzzle #metroidvania!

Humanity is dying. Will you invade an ancient tower, slay corrupted fiends, + steal the God Crystal to save it?

I am going here for a Diegetic UI design combined with easy 3 choices per day type of gameplay but all choices must have a big impact

Do you know of any other Diegetic UI design tips that could help me ?