screenshotsaturday in Indie Game



Current drawn scenarios (goals) at various stages of development (only one in demo).
Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.













Where's Brother Hieronymus?🤔 Those barrels were supposed to boost ale production efficiency, not help brewers snooze!🍻⛪

On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!
Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.


For this #ScreenshotSaturday we want to show you a little before & after of our Anchor Spot! ⚓
Build and use it in our upcoming major update - new island (the biggest one yet!), new weapons, enemies, airship and MORE! Stay tuned!



Some screenshots to see while I'm working on my entry to GMTK 2024.


Nothing huge but when you go into the acid puddles, if you have the right mutation you turn into a little sentient acid puddle. 🫧


Tile Light Based - Compute Shader

Tutorial level progress with some more environment and lighting!


For screenshot Saturday we introduce new FARMING mechanic, new toys, abilities and so much more with Time to Morp - Double the Fun update, our biggest one yet❤

Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!
But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.