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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251011

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items!
#screenshotsaturday #devlog #indiedev #indiegame

Some stuff that LITW will support:

I'm sure there are faster ways of deciding what your next ale recipe should be🤔 This is all time better spent brewing after all 🍻⛪

#indiegame #pixelart #screenshotsaturday

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For this #ScreenshotSaturday, this is my progress on my game's cinematics.

#gamedev #indiegame

Cawlector, my entry to Ludum Dare 58, is spinoff of this game. Here are some shots from the game:

The development has only recently started, but I’d love to know what you expect or hope from the game and what you’d like to see in it.
Your feedback will really help make sure the game doesn’t end up feeling boring for anyone!
No answers won't help_

ScreenShots Test Level Design -Warehouse Base Elements Decorations. Etcs. #b3d, #blender, #unity, #overall, #suitMan, #box, #pallets, #barricades, #game, #concept, #env, #gameConceptArtEnv.

Render Images Warehouse 3DModel, Environment Building Asset. Rencer in cycles - props testing Unity. #b3d, #blender, #unity, #props, #warehouse, #ware, #building, #env, #level, #levelDesign#games.

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Testing Gameplay Base Warehouse 3DModel, Environment Building Asset. Rencer cycles - props testing Unity. #b3d, #blender, #unity, #props, #warehouse, #ware, #building, #env, #level, #levelDesign#games.