General in Game Dev

Post GameDev things!

#Devruary When programming specific AIs it can (and probably will) take a lot longer than you originally expected

New new character concept!

Overworked mf!!! (Idk what name shall I give to her.)

She'll probably be an NPC or smtng. Or maybe not. After all, she's just tired. Don't procasinate (saying this as someone who do mwahahahaha)

I made the head too big.

Все мне это надоело жить максити

Я УЖЕ УБИО ПИСТОЛЕТОМ

Rip

Maxity

2021-2026

welcome to v0.8.0
the ROCK N' ROCKETS update!!

introducing:
- the disco gym death battle
- a new special stage
- 2 new shop items
- 4 new trashie variants
- 1 new rare exterminator
- the favorite cards system

Assault on the Demonic Realm is a lightning-fast, adrenaline-fueled FPS that propels you into the heart of a demonic world. #fps #quake #fast #shooter #action #3d #horror #dark #doom

Eng: the last pack of cameras + animatronic attack in post-missions (read the article).

Рус: последняя пачка парк камер + нападение аниматроника в пост-миссиях (читайте артикль).

It's Day 13 of Devruary, and What Feature Took Way More Work Than I Expected? In FNAU 1, there was one little bug back in v1.0 and v1.1 where Aisam and Qbert act like Endermen, where they teleport at random rooms, this was fixed in v1.2

#Devruary

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In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary What feature took way more work than I expected? Honestly I don't know I'm still a beginner. I'm still learning. Sorry.