Show & Tell in Game Dev

Post GameDev things!

behold, the training mode stage in all of its glory

Did a rework of how the chunk parts are done, and set up this new Ruins type, I had to make a exception to skip the code that mirrors the chunk sub-parts for the side rooms, since that would make water spawn down their middles.

FAUXTALE - Devlog 1

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Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that

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Maybe I'm working on something (placeholder sprites and sounds)

Happy 10th anniversary to The Desolate Hope Steam release

Just 1 day left until the latest Nancy Drew game “Mystery of the Seven Keys” releases! 🔑

Here's another key I made in #Blender inspired by one of the games!

I've always really liked the Arcade buster VFX. They're really large and flashy, similar to Mega Man 8, but I like the Arcade ones more. #MegaMan #pixelart

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Hi, I'm alive and I added Undertale-like textboxes to my engine. It's not an Undertale fan game, I just like the idea behind such textboxes. I like... how they type text slowly... and sound
Font: vergilia
PS: sorry for the mess in the background

Now this is optimized haha (UTRCraft-optimiposting)